[Univ of Cambridge]

Augmented reality

[Dept of Engineering]

Another application for real-time tracking is augmented reality. In this work, we add computer graphics to a user's view of the world via a see-through heads-up display. To do this, it is necessary to know the location of the user's head at all times, so that the graphics can be correctly registered with the objects in the real world that they refer to. This is achieved by mounting a video camera on the headset, together with three MEMS rate gyroscopes to give robustness to large transient head motions.

Movies

All of these movies have been filmed by mounting a camcorder where the user's left eye should be, so they show a view of the world through the headset. All of the real objects that can be seen in the movies can really be seen by the camcorder, while all the computer graphics are generated by a computer in real-time and superimposed over the real world using the headset.
  • demo of a printer maintenance application.
  • a longer demo made in our machine room This is a fairly conventional maintenance/navigation application. Near the beginning, the system is shaken violently to show robustness to sudden rapid motion - and then there's a twist. (Dan, this one's for you)
    T.W. Drummond
    Last modified: Fri Oct 31 10:11:51 GMT 2003